AI Insights · Timothy · October 2022
Top 5 Casual Games on iOS in the US Q3 2022
In Q3 2022, the top casual games on iOS in the US saw varied performance trends in downloads, revenue, and active users, with notable changes for Subway Surfers, Fishdom, Among Us!, 8 Ball Pool™, and Candy Crush Saga.
In the third quarter of 2022, the top five casual games on iOS in the United States showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared:
Subway Surfers from Sybo Games ApS experienced a decline in both weekly downloads and active users. Downloads started at around 303K in late June and dropped to approximately 203K by the end of September. Active users also saw a decrease from 16.4M to 10.2M during the same period. The weekly revenue for Subway Surfers saw a downward trend, starting at $172K and ending at about $41K.
Fishdom by Playrix saw a notable fluctuation in its weekly downloads and active users. Downloads peaked at 320K in early August but declined to 117K by late September. Active users started at 475K in late June and decreased to 288K by the end of the quarter. Despite the fluctuations in downloads and active users, Fishdom's weekly revenue remained strong, peaking at $2M in late August.
Among Us! from InnerSloth LLC showed a mixed performance. Weekly downloads hovered around 165K to 180K in July but dropped to about 113K by the end of September. Active users saw a decline from 700K in late June to 496K in late September. However, the game’s weekly revenue had a significant spike, reaching $19.5K in mid-September.
8 Ball Pool™ by Miniclip.com maintained relatively stable weekly downloads, fluctuating between 110K and 144K throughout the quarter. Active users remained consistent, starting at 2.15M in late June and ending at 2M by the end of September. The weekly revenue showed some volatility, peaking at $517K in late July and dipping to $341K by the end of September.
Candy Crush Saga from King continued to dominate in terms of revenue. Weekly revenue started at $5.8M and remained robust, ending at $5.7M in late September. Downloads saw a slight decline from 111K in late June to 91K by the end of September. Active users remained relatively steady, starting at 1.4M and ending at 1.4M by the end of the quarter.
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